![]() If you are on a Windows machine, there is an fantastic utility called WrapR, which is specifically designed to work with Sketchup model files in order to UV unwrap and create/save the UV map, which you can then use in Painter. Then each part unwrapping and a UV map created for use in Painter. ![]() the roof the walls etc - much like the way you would do it in SU. Generally, looking at what you are trying to achieve, you need to break the model down into smaller parts/groups/components, i.e. paint on dirt, grunge, surface imperfections etc along with a created texture on specific parts of a model. ![]() ![]() From what I have found, the fundamental reason why it is very difficult to use Substance Painter with SU (and whatever your target renderer is) are the way SU Handles UV’s (basically, it doesn’t really) a good UV unwrap is what Painter needs in order to do what you want - i.e. ![]()
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